Both boards are filled one piece at a time, alternating, from three pieces offered each turn. Then every slot duels the slot facing it across the rule. Sword beats Scribe, Scribe beats Shield, Shield beats Sword — and blessed pieces bend those rules. Take three rounds to win the match.
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A Shepherd loses to Sword, Shield and Scribe alike, and never arrives from the pool unblessed — the blessing is the whole of its value. Strip it with a Rotten piece and what remains is a plain Shepherd that loses every duel it fights. Shepherd blessings never appear on the three standard categories, and the standard blessings never appear on a Shepherd.